![](https://cdn.myportfolio.com/a6ab07f6-d67e-4524-83ef-cd3558542e94/58ab2e58-fe79-4b3f-ba26-d32a123e320a_rw_1920.png?h=36cb54dff2c2cae88c236172d2c656d6)
Growth
Process + R&D
By setting up a camera culling system, only geometry in view of the camera would be scattered and rendered. This in addition to using redshift proxies with instance files, render times were significantly improved.
A procedural fence generator that is adjusted by just a simple curve and automatically rayed onto the surface.
![](https://cdn.myportfolio.com/a6ab07f6-d67e-4524-83ef-cd3558542e94/8d7223bc-90bf-4495-80d9-aedfc039fbe0_rw_1920.png?h=8e0912e391e0beb0bc6e00a015ee5909)
Credits
Design & Animation: Nick Bauer