Explore

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Explore a journey wherever it takes you 

Explore a journey wherever it takes you 

I disembarked on "Explore"  with the challenge of only using Houdini, which I had relatively little experience with. For it all to come together, it required me to dive much deeper into the software and understand the overall framework, solving problems as I went along or coming up with different approaches.

I disembarked on "Explore"  with the challenge of only using Houdini, which I had relatively little experience with. For it all to come together, it required me to dive much deeper into the software and understand the overall framework, solving problems as I went along or coming up with different approaches.

Visuals

Nick Bauer

Audio

Blink Audio

Year

2022

Process + R&D

Render Management System

Render Management System

This 44-second video consists of just over 1000 frames. However, several thousand frames were rendered for quick previews, testing different iterations, render bugs, etc. Working from just a laptop with a mediocre graphics card, I quickly realized a project on this scale would be extremely time-consuming. The time waiting for the renders would eat all my time to do the actual work and be creative. 

However, with my brother recently getting a much more powerful computer and not needing to do very high-performance tasks,  I knew my solution would be to set up a system to schedule renders for both of our machines. By using: Deadline, a VPN, and a cloud storage system, I was able to easily submit render jobs while working. Not only did the overall render speed increase by 400% but now I was able to see the results while working, allowing me to change whatever I needed without waiting until the next day (or sometimes several).